﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public enum SERVER_TYPE
{
    TIME_SERVER,
    LUA_SERVER,
}

public abstract class BaseServer
{
    public abstract void Init();

    /// <summary>
    /// 每帧调用
    /// </summary>
    public abstract void OnUpdate();

    public abstract void OnAddEventService();

    public abstract void OnRemoveEventService();

    public abstract void OnDestroy();

}
